Every keyboard improvement in the build, by where you are in Pool of Radiance. The game's own keys still work everywhere. The tag is the one enhancement you switch on; untagged rows are the game's own or always on.
One switch covers every row below that carries this tag: the arrows in lists, Enter, Esc and Left and Right at the bars, the main menu's cursor, the number row's heroes at the main menu, walking as a mode on the exploring bar, text entry that ignores the arrows, and the selection drawn as a yellow block.
| the cursor | A highlight on the first command as soon as the menu is drawn. | modern-controls |
| UpDown | Move the highlight over the commands shown, skipping hidden ones. | modern-controls |
| Enter | Take the highlighted command. | modern-controls |
| the highlight | A yellow block, with the command's first letter a white one. | modern-controls |
| 1–8 number row | Select that hero in the roster. | modern-controls |
| HomeEnd | Previous or next hero (the game's own). | |
| capital letter | Take that command (the game's own; lower case works). |
| UpDown | Highlight the row above or below, like Home and End. Wraps within the page. | modern-controls |
| HomeEnd | The same, the game's own keys. | |
| Enter | Choose the highlighted row (the game's own). | |
| LeftRight, then Enter | Move the bar's highlight to Next, Prev, Exit or another command, and Enter takes it instead of the row. | modern-controls |
| Enter at Items | Take the lit command for the lit item: Ready, until Left or Right moves it. The game's own Enter there does nothing. | modern-controls |
| PgUpPgDn | Turn the page when the list is longer than one. | |
| the highlighted row | A yellow block. | modern-controls |
| UpDown | Previous or next member. | modern-controls |
| HomeEnd | The same, the game's own keys. | |
| Enter | Choose this member. | |
| Enter on Exit | Choose nobody: Enter takes the lit command, and the bar often opens on Exit. | modern-controls |
| the selected member | A yellow block in the party list. | modern-controls |
| LeftRight | Step the highlight, like , and .. Everywhere except combat movement and aim, and Modify, where the arrows already do something. At the exploring bar they step it until you choose Move (see Exploring). | modern-controls |
| Enter | Take the highlighted command at nearly every bar: the exploring bars, camp and its Magic, Alter and Speed bars, shops, temples, combat's command, Done, Speed and aim bars, View, the portrait bar, the loot bars, a locked or stuck door's bar and the load slot bar. At the rest-time menu it follows the highlight too, which opens on Mins, not Rest. Commands other enhancements add, such as Fix and Notes, work too. Where the game gives Enter a meaning (lists, the party-order screen, combat move and the aim cursor, keep-or-sell, the icon editor) it keeps it, and the save slot bar and Modify ignore it. | modern-controls |
| UpDown and keypad 82 | Previous or next hero wherever Home and End step it: camp, Magic, Alter, shops, temples, script prompts and the post-combat bars. Also at a door's bar, camp's Portraits and Monsters bar and the save slot bar, where the game throws Home and End away. On the party-order screen they move a picked-up hero. The keypad's 8 and 2 do the same with Num Lock on. At the exploring bar they select a hero until you choose Move, and walk after. | modern-controls |
| capital letter | Take that command (the game's own; lower case works). | |
| the highlighted word | A yellow block, with its capital letter a white one. Only the word that holds the key is lit, so a bar whose keys are digits at the end of a word (the icon editor's) lights the word the key belongs to. | modern-controls |
| Enter | Answer with the highlighted choice. The highlight starts on No at the game's own Yes/No. | modern-controls |
| Esc | Answer No. | modern-controls |
| LeftRight | Move the highlight between the answers. | modern-controls |
| YN | Answer directly (the game's own). | |
| the highlighted answer | A yellow block, with its first letter a white one. A few questions the game draws inside out (the temple's pay prompt, the portrait bar) are drawn like the rest. | modern-controls |
"Press Enter to continue" notices keep the game's own Enter.
| the bar | You arrive at it with Move lit, where Area was: the overhead view is the automap now (Tab). | modern-controls |
| LeftRight | Step the bar's highlight. Enter takes it. | modern-controls |
| UpDown | Previous or next hero. | modern-controls |
| M, or Enter on Move | Start walking. The bar reads Exit, and the arrows, keypad and number row walk and turn as the game has them do. | modern-controls |
| Enter Esc E | While walking: back to the bar, Move lit. A fight, camp, a shop or any other screen also brings you back to the bar; a locked door does not. | modern-controls |
| arrows, keypad | Walk and turn: with modern-controls off always, with it on while walking. | |
| HomeEnd | Previous or next hero (the game's own). |
| LeftRight | Step the lit word of the screen's bar: Next, Prev, Exit. In the log the first press lights the bar. | modern-controls |
| Enter | Take the lit command. In the log, Enter opens the row under the cursor until Left or Right lights the bar; Up and Down give it back to the rows. With no entries in the log, Enter takes Exit. | modern-controls |
| the lit word | A yellow block, with its capital letter a white one, Exit alone included. | modern-controls |
| UpDown, N, P, E, Esc | The Notes screen's own keys, unchanged: move in the log, turn a page, leave. |
| arrows, HomeEnd, PgUpPgDn, InsDel, F-keys | Do nothing. Without the enhancement each one types a stray letter (Right types M, Up H). | modern-controls |
| letters, Backspace, Enter | Type, erase, accept (the game's own; Esc accepts too). |
| held key | Repeats, on the desktop build as on the web build and the original keyboard. The on-screen keyboard never repeats. | desktop |
| key card | Every screen's keys in one place, with an enhancement's rows shown only while it is on. | both builds |
| every selection | Drawn as a yellow block, the letters cut out of it, with a command's key letter a white block: a shape, so it reads whatever colours you see. A bar's lit word, a list's row, the party list's selected member, Modify's selected score, the main menu's cursor and the Notes list's. It is a look and takes no key. | modern-controls |
Combat, Modify and text entry keep the game's own keys.